Have you found yourself craving a new experience lately? Have you looked over your collection of multiplayer titles and felt uninspired to play? That’s the void Project Nyx is trying to fill. It’s an experimental title that takes everything you love about the shooter genre, puts it through rigorous refactoring, and then blasts it out into space. 

Choose your class, master your playstyle, and show the galaxy what you’re made of.


Forget everything you know about up and down. Out in space, you have to find your own frame of reference. Use your newfound movement abilities and the environment to your advantage to survive frenzied dogfights and make super slick plays.


Break your chains and step into a universe where gravity itself bends to your will. Adapt to an ever-changing gameplay experience as you shift between chaotic ground and space combat.


You may have flown a few spaceships in your life, but have you tried walking? Your suit is an all-in-one package, capable of taking just about anything you throw at it. Well, to an extent. You might want to learn a few evasive manoeuvres.


Choose between six different classes, each equipped with unique abilities and playstyles. You’ll find some familiar archetypes to get you up to speed, but mastering them is a journey unto itself. There is no right or wrong way to play. Be daring, be creative, be slow and calculating — every class is simply an instrument, and you’re the composer.

Whether you prefer raining bullets, being your team’s anchor, or acting as an agent of chaos, there’s a class with your name on it.


You’re no stranger to battle. You know that fancy tricks and bulky armour mean nothing to a well-placed bullet, especially if that bullet brings friends. That’s why you lean on your collection of weaponry, trusty grappling hook, and scanners to win the day. Good luck out there, space cowboy.​


When a job comes up, you always know exactly what to wear — enough armour to put a dropship to shame. With the addition of a larger power cell, you can shield a whole squad, charge around the battlefield with an ally on your back, and easily become any foe’s biggest problem.​


Every squad needs an agent of chaos. Light armour doesn’t make you weak, it creates opportunities. You rely on your speed and wits to outmanoeuvre or outsmart opponents. Holograms, disruption tools, and hacking abilities give you everything you need to make proper big-brain plays.​


Stealth, agility, and precision are your tools of the trade. Intricate training has forged you into an elegant weapon, striking foes with ruthless efficiency. You’re more difficult to detect, which gives you time to stalk and pick off weaker prey. Your energy bow, assorted arrow types, grappling hook, and inherent mobility make you the ultimate predator.


Marauders live for the thrill of combat. You collect scars like they’re medals.  You have a small personal shield that can be thrown to assist allies or smash enemies in the face. Every hit your shield takes empowers your abilities. Ram through enemy lines, soak up damage, and expunge your collected power to wreak havoc.


You’re a tech wizard who knows a thing or two about medicine. When someone takes a hit, you have the power to patch them up. Your multi-use drone can jet around the battlefield assisting your squad, collecting pickups, and running interference. Combining high mobility and nano-swarm healing abilities, you’ll be the true hero behind any victory.


The experimental nature of Nyx allows for some very interesting twists on popular modes and endless potential for the creation of new ones. Beginning with the classics, more modes will slowly be introduced for testing (potentially in an early state) to see how enjoyable they are.



A great way to play around with the shooty mechanics of the game and get familiar with the movement systems, abilities, and strengths of the various classes. It’s a simple mode that’s all about the chaos of battle. The first individual/team to a certain kill total wins.


You may already be quite familiar with capture zone game modes. The team that captures the most zones will decrease the opposing side’s ticket count over time. Kills also decrease ticket counts. Whichever team runs out of tickets first, loses. This mode is oodles of fun due to capture zones being spread across diverse environments, like inside spaceships, out in asteroid fields, around a space mining complex, and so on. Modes like this maximise the dynamic movement aspect of the game.


You may think battle royale-type modes are running out of steam, but you haven’t experienced anything quite like this. You’ll be launched into an abandoned space colony with your squad and tasked with bringing home as much loot as possible. Survival is key here. You don’t just have to loot for the best equipment, you’ll need to manage your oxygen and energy levels. Out here in unclaimed space, everything is trying to kill you.

Every class gets shaken up a bit in this mode, with their abilities capable of making a far greater impact. Explorers can hack high-security, rare loot areas and set up holograms and traps; Hunters can carry more weapons and scan for enemies; Assassins can upgrade their bow and stealth capabilities; Survivalists can acquire more defensive power and bigger guns; Marauders can upgrade their shield’s offensive and defensive features, and Medics can heal, revive, and use their drone for assisting the squad or grabbing distant pickups (and passively grabbing helpful consumables). 

This mode will take the longest to produce, largely due to the sheer scope. Every map piece is a fully-fledged level in its own right, let alone the manner in which classes interact. The game will start off introducing the game modes above while classes and systems are implemented that form part of the Scavengers mode. However, early blockout testing will likely occur to start getting feedback when the time comes. 


Numerous 6v6 modes will be experimented with over the course of development. The class system lends itself well to this style of gameplay. These may include: attack and defend matches with progressive objectives, sports-themed arcade modes, and so on.


While it’s likely not going to happen in the near future, mod support is definitely in the pipeline. We are actively researching the best manner in which to integrate it. There is just too much potential here for us to hog it all to ourselves. We can’t wait to see what incredible things you create within the Nyx universe!


Project Nyx is currently in development by a solo developer in UE5. I am always on the lookout for great folks to help contribute to the project in the future, so feel free to drop me a line via social media or email! I will also be releasing more behind-the-scenes content and tutorial videos throughout the year for those interested in game development.


If you want Project Nyx to become a reality, please wishlist the game on Steam, tell your friends, and post about it within your favourite gaming communities. Also considering hopping into the game’s official Discord server to chat with me and hear about testing opportunities.


Thanks to the incredible folks over at the Epic MegaGrants Team, Project Nyx will see its grand debut within the next year or so! The coming months will see major system rewrites, improved gameplay and level design, greater fluidity, and much more. Keep an eye out for updates via Twitter and YouTube!


Thank you very much for checking out Project Nyx! I would love to hear your thoughts. If you have any questions about how on earth the various elements of the game will come together, feel free to ask! It might be fun to do some design videos on the plans for each feature.